Overview

Embark on a captivating journey in 'The Temple of Shadows,' a grid-based isometric tactics puzzler. Awaken in a shadowy temple, surrounded by relentless shadow creatures. Discover your extraordinary ability to manipulate light, gradually unlocking a total of three light powers and three shadow powers. Strategically balance the use of these powers to outmaneuver enemies and overcome challenging levels. Piece together fragments of your past as you delve deeper into the realm, and ultimately, strive to break free and awaken from this mesmerizing, shadow-filled adventure.

Instructions

Point and click to move and cast your spells. Your turn ends when you move and cast a spell.  If an enemy touches you, the stage restarts. After stage 3 you can swap between light and shadow forms. Shadow form spells are very powerful but enemies can move two tiles instead of one so use it carefully.   The Mine spell activates at the start of your turn and explodes any nearby enemies.  When you unlock the Stun spell, it will stun enemies for 2 turns. They will change color to indicate that they cannot be stunned again.

Challenge Mode

If you're feeling up to the challenge, you can try to go through the normal levels with an added restriction on the number of turns you're allowed to use. The limit placed is my personal best so this mode is only going to be for those looking to really test their skills. 

Created in 10 days for the GameDev.Tv 2023 Game Jam

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorKronikle
GenrePuzzle, Strategy
TagsFantasy, Isometric, Pixel Art, Tactical
Average sessionAbout a half-hour
InputsMouse

Comments

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(+1)

Hey I love your sense for game feel, design and polish. I'm currently recruiting for our GMTK Jam 2023 team which starts in 3 week. I would love to work with you

Hey much appreciated! It's an honor you'd consider me for your team, but I try to avoid those shorter game jams (48/72 hour ones) because it's very disruptive to my schedule and would take out a lot of the fun of game development having to crunch so hard like that.  I'm gonna give you a follow though cuz I'm gonna be rooting for you and your team!

Bummer but I completely understand. Wish you all the best in your future endavours

(+1)

Awesome game for the haste in which it was made. Had fun helping you test it. -D

(+1)

I can definetly see this game performing well as a comercially released game due to its unique aesthetic and sountrack, which I find to be the my favorite aspect of this game. Well Done!

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Love the aesthetics, gameplay is fun too. I would continue working on this after the jam and commercially release it. I reckon it would do really well on switch or any mobile device. 

(+1)

This was absolutely amazing! I can't believe you made it in 10 days. 

(+1)

Goddamn! this is the most enjoyable game I played in the game jam so far. It really hooked me to play both normal and challenged mode and I beat challenged mode. Super awesome concept! good work!

(+1)

dude! awesome game, art, mechanic, design, also challenge, it has everything, hope to see a further development in the future from this game! 

(+1)

Wow! Gonna save this, felt so inspired to develop something like this while playing it! Great execution! Is the code available somewhere?

I don't have the source code publicly available, but one thing that helped me a ton in getting everything done in time was using ChatGPT to write some of the more bothersome aspects of the code like pathfinding and various GridManager functions. If you want any specific section of the code I have, I can send you it. Thanks for the kind words 🖤

Thanks! It just felt so clean, was curious how the magic was being made haha! :D

(2 edits)

Oh I can definitely help with that!  I know you use Godot, but here's all the things I do to get that effect:
1) Pick a color palette and use Aseprite to adhere all your art to it. You can do this with existing art by setting the color mode to Indexed and then changing the palette to your custom one. 
2) There's a Unity plugin I use called DoTween Pro that is incredible for making your game feel polished. Essentially any sort of movement you'd have in your game such as the player moving or a button scaling up when you hover over it, gets tweened to have a bit of an elastic effect.  Try to find ways to have things animate that you normally didn't think of.
3) Have slick interface sound effects for most interactions in your game. This combined with tweening makes your UI look really responsive and crunchy.
4) Put juice into damage effects. In this game, I use screenshake, particle effects, sound effects, a scaling tween, and I flash the enemy white for a second when they take damage.
5) This might not apply to you since it's a Unity plugin, but for the lighting, I used this plugin I found on reddit: https://www.reddit.com/r/Unity2D/comments/12bju7i/stylized_pixel_art_lighting/

Appreciate these tips! Thank you! <3

(+1)

Really impressive for 10 days! Last level was tough.

(1 edit) (+1)

great


Appreciate you taking your time to play through it 🖤