Towercrawl Tactics
A downloadable game
About
Towercrawl Tactics is a Deckbuilding Roguelike Strategy RPG that's being developed for mobile platforms. Climb the tower recruiting heroes, battling enemies, and collecting loot along the way in this unique Strategy RPG battle system with card game mechanics. 8 playable classes each with unique passives and card decks.
Templar: Front line tank who can heal and save allies in a pinch.
Gladiator: Bruiser who specializes in blocking and counter attacking.
Rogue: Hard hitting assassin that grows deadlier with each strike.
Ninja: Agile and evasive attacker that gains speed when hit.
Druid: Ranged support archer who provides healing and shielding to allies.
Marksman: Long ranged attacker focused on eliminating weakened enemies.
Elementalist: Damage focused caster with area of effect attacks and increased mana regeneration.
Chronomancer: Fast, support oriented caster with area of effect attacks and increased turn speed.
Upcoming Content
A list of the content that is still in development:
More boss battles(done)Cutscene story intros(done)Rework of combat system(done)Recruit random heroes mechanic(done)- 60+ New cards/gear
- New mechanics and rebalancing old mechanics
- Revised story
- Options menu
A way to permanently progress between each run(done)Tutorials(done)Class changes(done)- More classes
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Not getting any feedback on the game so I'm disabling download for now. Will enable later.
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Status | On hold |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Kronikle |
Genre | Strategy, Card Game, Role Playing |
Made with | Unity |
Tags | Deck Building, Roguelike, Singleplayer, Strategy RPG, Tactical RPG, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Development log
- Combat is now full on Tactics/Strategy RPGJun 14, 2021
- New combat system, who dis?May 18, 2021
- Towercrawl Tactics Devlog 1Apr 16, 2021
Comments
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The game is nice, however on a computer with a screen having a high of 720, the game window is too small to be playable, and I end up having to flip the screen to the side which isn't very comfortable for my neck.
(When not flipping the screen the computer does attempt to resize the game, but it cut instead, making the top and bottom of the game disappear, so not playable either since the clickable buttons are off screen).
Thanks for pointing that out. Right now it has limited resolution to be able to better match standard mobile resolutions but in the mean time I should probably make it adjustable so more people can play it on PC. I'll work on this!
Pretty fun, nearly-auto battler that is definitely influenced by other roguelites.
ah yes 0 energy shadow passage = invincibility
tho it also break the game :p
wait a second shadow passage is broken when you use it right when you get attacked
Good catch! I'm gonna have that fixed next build. Thanks for playing!
@Kronikle thanks!
Hey, this game has potential,
I like the pixel art, it wasnt hard to learn the game mechanics but it took me about 3 matches.
The map music is solid, the battle music could use a bit of improvement.
Good job Kronikle!
Thanks for playing and thank you even more for the quality feedback! I had no idea about the battle music but I'm gonna try to find something that maybe fits better. Cheers!
Good luck Kronikle and I shall be updated with the progress of your game <3
Please, make a downloadable version for PC.
Good call. Just added a Windows build of the game.